3D Art, AR Development
Modelled in Blender and compiled in ZapWorks Studio, the user scans a laser-cut tokento access a 3D model, either projected from the token (in the case of UChicago World) or occupying an anchored space to view from different angles (in the case of the hunt The Mystery League made for The UChicago Laboratory Schools).
I learned how to program self-contained AR applications, using tools in ZapWorks Studio to train trigger images and project models into simulated space. There was quite a bit of struggling with texture exports and formatting from Blender to ZapWorks, but I got that ironed out into a solid workflow in the end.
A lone puzzle solver, following a series of clues, reaches a location. Their ClueKeeper app informs them that here, they can scan their ticket.
Doing so, they see this 3D model appear rooted to their token, hinting them to yet another one of 12 locations they must reach as part of a walkaround puzzle made for UChicago World.
Scanning a small wooden token, the solver is prompted to place a virtual oxygen molecule in the world, large enough to walk around and view from different angles through their AR application.
See if you can find the number hidden somewhere on the model!