Alvin ShiDec 18, 20202 minBreakdowns: Health and WellnessHello! Went radio silent there. Probably going to come here for more try-hard kinds of posts. My twitter's a bit better with actually...
Alvin ShiAug 26, 20201 minBlender Saga: Physics and riggingWater's down pat. Actually animating anything more complicated than a single rigid body is still strange though. Waving hands? Wavy fish?...
Alvin ShiAug 17, 20201 minBlender Saga: GlassTransparent stuff is important in the world of material modeling. I want to make potions; potions need stylish glass bottles. Seems easy...
Alvin ShiAug 5, 20201 minBlender Saga: Intermediate Animating IIHaving made use of drivers (a useful tool for modifying surface aspects of materials), I turned my focus on to ways of procedurally...
Alvin ShiJul 29, 20201 minBlender Saga: Intermediate AnimatingPreviously, I expressed a desire to make more interesting motion. General location/rotation/scaling animation will get you far, but it's...
Alvin ShiJul 23, 20202 minBlender Saga: Intermediate ModellingPreviously, we delved into how to make an interesting cutoff shader, along with some nice outlines. During that time period, I ran into...
Alvin ShiJul 15, 20203 minBlender Saga: Toon ShadingOne particular Blender Artist I take a lot of inspiration from is Andry Rasoahaingo. His use of vibrant environment dressing and pastel...
Alvin ShiJul 10, 20202 minBlender Saga: PreludeThe end of spring quarter at college brought with it a completed experimental animation project. Made in Blender, an open-source 3D...